__ _  ___  ___  _ __ __ _  ___ 
   / _` |/ _ \/ _ \| '__/ _` |/ _ \
  | (_| |  __| (_) | | | (_| |  __/
   \__, |\___|\___/|_|  \__, |\___|            _
    __/ |           | |  __/ |                | |
   |___/___   ___ __| | |___/_ __   __ _  __ _| |__
  | '_ ` _ \ / __/ _` |/ _ \| '_ \ / _` |/ _` | '_ \
  | | | | | | (_| (_| | (_) | | | | (_| | (_| | | | |
  |_| |_| |_|\___\__,_|\___/|_| |_|\__,_|\__, |_| |_|
       | |                                __/ |
     __| | _____   __                    |___/
    / _` |/ _ \ \ / /
   | (_| |  __/\ V /
  (_\__,_|\___| \_/


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  === Professional Employment ================================================================================  


  [04/2025 - 10/2025] @ Illuvium
  Senior C++ Engineer (Contract, O/IR35)

    - Responsible for maintaining and extending functionality of the backend real-time simulations in C++17,
      using STL and Boost libraries extensively.
    - Optimised custom network exchange protocols to minimise message size and maximise throughput.
    - Refactored older systems to decrease unnecessary complexity and improve maintainability.


  [09/2023 - 03/2024] @ Nequinox Studios (Manchester, UK)
  Senior Systems Engineer
  (Tech: C++, Unreal Engine 5 (UE5))

    - Performed extensive profiling (Valgrind, Intel VTune, Wireshark) which was used to inform optimizations
      across multiple real-time systems, e.g: client-server replication. Average ~25% performance increase.
    - Designed, implemented, and documented off-screen parallel rendering pipeline for procedurally generated
      UI icons.
    - Conducted engineering R&D for US-based clients, delivering my findings as written documents and group
      presentations.


  [07/2022 - 01/2023] @ Emperia Ltd (London, UK)
  Unreal Engineer (Contract, O/IR35)
  (Tech: C++, Unreal Engine, Python, C#)

    - Spearheaded the development of an in-house automation tool for processing and rendering 3D environments
      in Unreal Engine, C++.
    - Built Python middle-ware to handle exchange of content (Finished renders, JSON data) between Unity and
      Unreal Engine.
    - Worked with backend server engineers to design an API for serving our 3D content libraries to user
      applications.


  [01/2022 - 07/2022] @ Baya Dynamics (London, UK)
  Lead Programmer (Contract, O/IR35)
  (Tech: C++, UE4/UE5, Node.js)

    - Redesigned and rebuilt the company’s flagship piece of software under serious time constraints, with
      great success and stakeholder satisfaction.
    - Project completed in 3 of the 5 months expected due to excellent project management and software design.
    - Developed from scratch a web application (Node.js, HTML, CSS) to connect user display and input to high-
      fidelity 3D applications running on our servers (UE Pixel Streaming).
    - Configured and managed high-performance AWS servers to serve the application to users.
    - Oversaw the hiring process of a small team of Junior developers. Offered mentorship and support
      throughout my contract.


  [06/2018 - 05/2021] @ Team 17 Digital Ltd (Wakefield, UK)
  Programmer
  (Tech: C++, C#, Unity, Unreal Engine, JavaScript)

    - Worked on five high-profile game titles, optimizing performance for real-time systems on Xbox,
      PlayStation, Windows, and Linux (UE, C++, Unity, C#)
    - Designed and implemented custom low-latency network protocols on top of UDP and TCP/IP for multiplayer
      gameplay (C#).
    - Led build automation and deployment for various platforms, cutting the time between code submission and
      QA testing in half.


  === Education ==============================================================================================  


  [2015 - 2018] @ De Montfort University (Leicester, UK)
  BSc in Computer Science & Games Programming
  2:1 Honours


  [2012 - 2015] @ Leicester College (Leicester, UK)
  Level 5 BTEC in IT and Games Programming
  Destinction* Destinction* Destinction


  ============================================================================================================  


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      résumé -- github -- me@georgemcdonagh.dev