draw grid:
materials
scene objects
inspector
ambient:
r:
g:
b:
diffuse:
r:
g:
b:
specular:
r:
g:
b:
spec. exp.:
diffuse map:
normal map:
specular map:
opacity map:
mesh:
material:
position:
x:
y:
z:
rotation:
x:
y:
z:
scale:
x:
y:
z:
Mesh import options
translation:
x:
y:
z:
scale:
x:
y:
z:
combine meshes:
generate normals: